Mods are one of the best parts about playing on PC, and until now millions of console gamers have been left out. But that still leaves a whole lot of Fallout to be had, and I hope Bethesda starts to roll those out soon. Automatic does what it says on the tin, making the DC-15A shoot much faster, at the cost of accuracy. The Stun setting will reduce the damage a fair bit, but doesnt eliminate it entirely. Licensed material like this Star Wars mod will almost certainly be out, as will any mods that require a more powerful system to pull off. The DC-15 does a base 27 physical and 40 energy, which can of course be increased with the proper perks and mods. Its never a mod that gives us a story set in Star Wars The only one I can find is the New Worlds mod being made for New Vegas. Its always just weapons, cosmetics and model changes. We already know that some mods will be available on Xbox One, but Bethesda has also expressed interest in putting some on PS4. Whenever I look for Star Wars mods for Fallout 4 or Skyrim, I can never find any that make a brand new story or world. It makes me curious to see how consoles will fare. Past Bethesda games have been modded for years, adding in better graphics, new game modes, entirely new plot lines and untold riches of licensed characters and other generalized absurdity. Mods like this Star Wars thing are just the beginning: simple substitutions that add new items into the game. But Bethesda games have long lives, and if past titles are any indication, this thing is just getting started. The initial burst of excitement surrounding Fallout 4 is over: it had its first hugely successful month, and millions have already squeezed the wasteland for all its worth.
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